Cinematic Tutorial Interpretation for Dummies. (Yeah I went there, what now)
Basically saying, dummies, that you type a few lines of script to make a camera fly by an object (weeeeeee; not suggested that a person that just finished a joint watch these) and you can add sound effects to make it all fancy like. Appearance won't be movie like but will rather use in-game graphics.
Duh.Basically put a drop point in the middle of nowhere so your herc or tank can go be emo somewhere whilst you watch the cinematic unless you want your herc or tank or whatever the hell you're in to be famous and in the cinematic.
Make use of commands such as order(); and have path markers in the map if you want said hercs to do some fancy path walking.
Example -
- Create a shape group for paths only. Place path markers in group.
- Script the group to a global variable in the *.cs
Example - $zomgpath = "MissionGroup\\zomgporn\\path";
- Use the command.
Example - order(%somerandomguardlikething, guard, $zomgpath);
Use a mars map or else ceiling cat will take your Boinking away from you. It will be easier on us all.
Note: Google ceiling cat....or be incredibly smart and goto the object properties and de-select debris.
Basically use the command as "setFlyByCamera(%somestrangethingy);" and save us alot of trouble..if you wanna do it the hard way, use getPosition(); commands or find coordinates to place in the x, y and z spots.
Basically.. setDominantCamera(%stalker, %prey);
or setDominantCamera(%target, 3294, 2983, 273);?
This makes the camera point from behind an object towards something.
Combat scene camera. Ever want an epic battle scene like in 300? Here ya go. Put one massive crappy army on one side and put another massive crappy army on the other side and be all like..1 from each side is the epic king of some strange planet far away and type the command as such:
setCombatCamera(%epickingofstrangeplanetfaraway1, %epickingofstrangeplanetfaraway1, L, 90); ?
Obviously the guy that wrote this is a complete moron...well so am I and obviously whoever is reading this is one also. (Laugh in background.) Rep is like repath or something...example the repath.cs that is required to run several commands once Starsiege is executed. This one object is required to run the whole camera path before you can execute commands to make your pornographic Starsiege scene.
Uber crucial thingy ^ read it.
Plain and simple..camera paths is like making a path for an AI to guard..just alot fancier with zoom and camera speed. It also obviously states first time won't be perfect so it's going to take a few tries. Haha absolute noobs at cinematics and scripting can't feel special anymore...(laughter?)
Basically if you have more than 1 camera path, make different camera reps and for the love of all that is cheesey and holy..name them all different.
Plain, simple, self explanatory.
Basically saying:
function pathRepName::camera::waypoint1(%something)
{
// do some command here..maybe a fadeevent
}
Once the camera reaches a marker on a certain path, make it do something..you can change waypoint1 to whatever number of the marker you want to do something..waypoint1...2...3...4..etc.
Everything else should be easy pickin's...hope ya enjoyed reading this really crappy and self-amusing cinematics tutorial interpretation.